Sep 2, 2024 12:15 PM
To be confirmed
Cancelled

Hearing The Past?: The Utopia of Sound Design in Video Games With a Historical Setting

Hearing The Past?: The Utopia of Sound Design in Video Games With a Historical Setting

Panel:
[PA] Semiotics of Videogames, Interactive, and Generative Media (Kristian Bankov, Everardo Reyes, Mattia Thibault)
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Speaker:
Alejandro Mateo García
Escola Superior de Música de Catalunya
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Video games set to historical contexts promise verisimilitude, allowing players to explore landscapes presumptively developed with obsessive attention to historical detail. For their immersive qualities, video games hold incredible potential to present historical depictions as veridic. Many players enter these games wanting to experience emblematic locations and historical events in a way we no longer can, akin to a form of ‘historical tourism’.Achieving historical accuracy in sound and music from the past poses an obvious challenge: prior to our era of recorded sound, its ephemeral quality makes it elusive in terms of representation. Soundscapes, being simulations built from physical and cultural assumptions of a particular space, carry an ideological bias influenced by the developers’ intended message. The inaccessibility of the original references transforms soundscape design and the diegetic incorporation (or not) of historically informed musical performances of historical repertoire into sonic signs that build a hyperreality that portrays (and influences) how we perceive and understand our inaccessible past.By examining the intricate semiotic relationship between lost sonic realities, popular expectations of historical authenticity, and audio implementation and musical representation in video games such as Pentiment (Obsidian Entertainment, 2022), Card Shark (Nerial, 2022), the Assassin’s Creed franchise (Ubisoft, 2007-2023), or L.A. Noire (Team Bondi, 2011); this study aims to put into perspective the importance of historical accuracy in order to convey historical authenticity in video games, how these soundscapes allow players to perceive them as ludic time machines for ‘historical tourism’ and the cultural impact of that fictional pact.

Location:
2.118 room, WLS (Dobra 55 street)

Explore Sessions

02
September
9:30
-
10:30
Location:
Mickiewicz Hall, Auditorium Maximum (Krakowskie Przedmiescie 26/28 str.)
Congress events
Opening Ceremony

September 2, 2024
Congress events
Mickiewicz Hall, Auditorium Maximum (Krakowskie Przedmiescie 26/28 str.)
02
September
10:30
-
11:30
Location:
Mickiewicz Hall, Auditorium Maximum (Krakowskie Przedmiescie 26/28 str.)
From Signs of Language to Semioses of Life: Paradigms and Turns in Global Semiotics

September 2, 2024
Mickiewicz Hall, Auditorium Maximum (Krakowskie Przedmiescie 26/28 str.)
02
September
11:30
-
12:15
Location:
Australia Hall, WLS (Dobra 55 street)
Catering
Coffee break [catering]

September 2, 2024
Catering
Australia Hall, WLS (Dobra 55 street)
Alejandro Mateo García